"game_server_created" Script format
This script runs when your game server is created. The start of the server.
You can use this script as sort of a "Create Event" for your server. You can store initial variables, create methods etc etc.
Example Implementation
//game_server_created
game.leaderboard = []
game.updateLeaderboard = () => {
//scout all clients in room "public"
for(let clientId in game.rooms["public"].clients){
var client = game.rooms["public"].clients[clientId]
//add this clients name and kills to the list
game.leaderboard.push([ client.name , client.kills ])
}
//now sort game.leaderboard somehow
}
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