SendMessageToClient

Description

This function sends a single message to a particular client in your server. This is very useful in some games where you only want to send one signal at a time.

The Receiver’s client id should be the integer client id of the client you want to send a message to.

📌 Please make sure the message is a string! If you want to share more detailed information in this message, turn it into a struct and json_stringify it and then send that string.

Syntax

SendMessageToClient(recieverClientId, yourMessage);
ArgumentDescription

recieverClientId

The clientId of the recipient of your message. This must be a Number.

yourMessage

The message you want to send. Must be a String

Returns

N/A

Where will the receiver get this message?

After a successful message send on your server, the callback function callback_ReceivedEvent() is called on the receiver's end.

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