callback_ReceivedMessage
Last updated
Last updated
function callback_ReceivedMessage(theMessage , senderClientId){
switch(theMessage){
case "damage":
oPlayer.myHealth -= 10
if(oPlayer.myHealth <= 0){
show_message("YOU DIED")
}
break;
}
}var structToSend = {
eventName : "damage",
value : 10
}
SendMessageToClient(5 , json_stringify(structToSend))
//this sends a strigified version of that struct to client id 5
function callback_ReceivedMessage(theMessage , senderClientId){
var realData = json_parse(theMessage)
switch(realData.eventName){
case "damage":
oPlayer.myHealth -= realData.value
if(oPlayer.myHealth <= 0){
show_message("YOU DIED")
}
break;
}
}