Rocket Networking Docs🚀
  • About this Documentation
  • Basics of Rocket Networking
    • Room based multiplayer (Auto State Sharing)
      • Clients and clientId
      • Entities
      • Smart Entities
    • Single Message Sharing
    • Persistent Objects on the Server
    • Easy Matchmaking
    • Discord Server Integration
    • Database for your Account
    • Server Side Scripting
    • Global Multiplayer(Cross play)
  • Rocket Networking Code
    • Connecting and Disconnecting
      • ConnectToServer()
      • callback_ConnectToServer()
      • DisconnectFromServer()
      • callback_DisconnectFromServer()
    • Rooms
      • ChangeRoom( new_room_name )
      • callback_ChangeRoom()
      • LeaveRoom()
      • callback_LeaveRoom()
      • ShowAllClientsInRoom(room_name ) and callback_ShowAllClientsInRoom()
      • ShowAllRooms() and callback_ShowAllRooms()
    • Private Messaging
      • SendEventToClient
      • callback_ReceivedEvent
      • SendMessageToClient
      • callback_ReceivedMessage
    • Persistent Objects
      • CreatePersistentObject(roomId , persistentObjectStruct)
      • callback_CreatedPersistentObject()
      • EditPersistentObject(persistentObjectId , new_persistentObjectStruct)
      • DestroyPersistentObject(persistentObjectId)
      • ShowPersistentObjectsInRoom(room_name)
      • callback_ShowAllPersistentObjectsInRoom(array_of_persistent_objects)
    • Database Functions
      • SetSimpleData()
      • callback_SetSimpleData()
      • ReadSimpleData()
      • callback_ReadSimpleData()
      • AddToSimpleData()
      • callback_AddToSimpleData()
      • DeleteSimpleData()
    • Discord Integration
      • SendDiscordMessage()
      • callback_DiscordMessageReceived()
    • AI Functions
      • CallSimpleAI
      • callback_CallSimpleAI
      • CallGeneralAI
      • callback_CallGeneralAI
  • KickPlayer(client_id)
  • ViewServerActivity()
    • callback_ViewServerActivity()
  • oBrain - ping and pseudoHost
  • Admin Callbacks
  • API
    • Database
    • AI
  • Server Side Scripting
    • Basics
    • Understand the heirarchy on the server
    • Create a Persistent Object from Server
    • Important Scripts
      • "step" Script format
      • "client_sent_event" Script format
      • "game_server_created" Script format
    • Send Event to a Client from Server
    • Database Functions on Server
    • AI Functions on the Server
Powered by GitBook
On this page
  • Description
  • Example Implementation
  1. Rocket Networking Code
  2. Database Functions

SetSimpleData()

Description

This function creates or overwrites a document in the database. If the collection does not exist, the collection will be created. If the document does not exist, it will be created.

Syntax

SetSimpleData(collectionName, documentName, mapStruct)
Argument
Description

collectionName

The name of the collection in the root of your database where you want to edit a document. This must be a String.

documentName

The name of the document you are creating/updating. This must be a String.

mapStruct

The data you want to store at this location. This must be a Struct of key-value pairs of your data.

Returns

Number  // a positive integer you can note down

Example Implementation

var playerInfo = {
    ip: "155.34.22.11",
    location : "Ontario"
}
var name = get_string("Whats your name?","Name");  ///user replies lilshake
var writeId = SetSimpleData("users", "name", playerInfo)

This requests the server to create this struct as a document with name "lilshake"

the callback_SetSimpleData() actually gives the confirmation of the write.

PreviousDatabase FunctionsNextcallback_SetSimpleData()

Last updated 1 year ago