Create a Persistent Object from Server
Clients are created when someone joins the game. Entities are also created by that client.
However, no one in particular has ownership of persisent objects, so they can be created Directly on the server, and then edited or deleted from anywhere too.
No Code Example
In the above example, whenever a new room is created, a new persistent object modelling a ball is created.
Syntax on server in JS
You are creating a new instance of PersistentObject and that is returned and its reference is stored in "theNewPO" variable.
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