> For the complete documentation index, see [llms.txt](https://rocket-networking.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rocket-networking.gitbook.io/docs/server-side-scripting/create-a-persistent-object-from-server.md).

# Create a Persistent Object from Server

Clients are created when someone joins the game. Entities are also created by that client.

However, no one in particular has ownership of persisent objects, so they can be created Directly on the server, and then edited or deleted from anywhere too.

## No Code Example

<figure><img src="/files/jBBQvmoYfKYZSKxDfwyv" alt=""><figcaption></figcaption></figure>

In the above example, whenever a new room is created, a new persistent object modelling a ball is created.

## Syntax on server in JS

<pre class="language-javascript"><code class="lang-javascript"><strong>var theNewPO = new PersistentObject(
</strong>{name: 'ball', size: 2}, // first argument must be a dictionary of the properties
room);  //second argument must be the room ref (not id) where you want to put the PO
</code></pre>

You are creating a new instance of PersistentObject and that is returned and its reference is stored in "theNewPO" variable.
