Create a Persistent Object from Server
Last updated
Last updated
Clients are created when someone joins the game. Entities are also created by that client.
However, no one in particular has ownership of persisent objects, so they can be created Directly on the server, and then edited or deleted from anywhere too.
In the above example, whenever a new room is created, a new persistent object modelling a ball is created.
You are creating a new instance of PersistentObject and that is returned and its reference is stored in "theNewPO" variable.