Rocket Networking Docs🚀
  • About this Documentation
  • Basics of Rocket Networking
    • Room based multiplayer (Auto State Sharing)
      • Clients and clientId
      • Entities
      • Smart Entities
    • Single Message Sharing
    • Persistent Objects on the Server
    • Easy Matchmaking
    • Discord Server Integration
    • Database for your Account
    • Server Side Scripting
    • Global Multiplayer(Cross play)
  • Rocket Networking Code
    • Connecting and Disconnecting
      • ConnectToServer()
      • callback_ConnectToServer()
      • DisconnectFromServer()
      • callback_DisconnectFromServer()
    • Rooms
      • ChangeRoom( new_room_name )
      • callback_ChangeRoom()
      • LeaveRoom()
      • callback_LeaveRoom()
      • ShowAllClientsInRoom(room_name ) and callback_ShowAllClientsInRoom()
      • ShowAllRooms() and callback_ShowAllRooms()
    • Private Messaging
      • SendEventToClient
      • callback_ReceivedEvent
      • SendMessageToClient
      • callback_ReceivedMessage
    • Persistent Objects
      • CreatePersistentObject(roomId , persistentObjectStruct)
      • callback_CreatedPersistentObject()
      • EditPersistentObject(persistentObjectId , new_persistentObjectStruct)
      • DestroyPersistentObject(persistentObjectId)
      • ShowPersistentObjectsInRoom(room_name)
      • callback_ShowAllPersistentObjectsInRoom(array_of_persistent_objects)
    • Database Functions
      • SetSimpleData()
      • callback_SetSimpleData()
      • ReadSimpleData()
      • callback_ReadSimpleData()
      • AddToSimpleData()
      • callback_AddToSimpleData()
      • DeleteSimpleData()
    • Discord Integration
      • SendDiscordMessage()
      • callback_DiscordMessageReceived()
    • AI Functions
      • CallSimpleAI
      • callback_CallSimpleAI
      • CallGeneralAI
      • callback_CallGeneralAI
  • KickPlayer(client_id)
  • ViewServerActivity()
    • callback_ViewServerActivity()
  • oBrain - ping and pseudoHost
  • Admin Callbacks
  • API
    • Database
    • AI
  • Server Side Scripting
    • Basics
    • Understand the heirarchy on the server
    • Create a Persistent Object from Server
    • Important Scripts
      • "step" Script format
      • "client_sent_event" Script format
      • "game_server_created" Script format
    • Send Event to a Client from Server
    • Database Functions on Server
    • AI Functions on the Server
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  • Description
  • Example Implementation
  1. Rocket Networking Code
  2. AI Functions

CallSimpleAI

Description

This function calls Rocket Networking's AI API (which is just a wrapper for OpenAI API)

You send your message in the yourMessage argument as a string, and provide an existing conversation(thread) to continue from.

All threads are stored in oBrain.aiThreads which is a struct where the key is the stringified threadId and value is the thread itself, which is an array of messages. Like this.

//example of a thread
[
{'role':'user', 'content':'tell me a joke'}, 
{'role':'assistant', 'content':'why did the chicken cross the road'}, 
{'role':'user', 'content':'I dont know, why did the chicken cross the road'}
]

Syntax

CallSimpleAI(yourMessage, temperature, threadId)
Argument
Description

yourMessage

The message you want to send to AI. This must be a String.

temperature

threadId ( OPTIONAL)

The ID of the thread you want to continue. If you are just starting a new thread(new converastion) you can skip this argument. This must be a number.

Returns

This function returns the callId which is a unique identifier for this AI call. Later in callback_CallSimpleAI, this is returned so you can track it.

Number  // callId

Example Implementation

// Some code that runs 1 time like in create event
//lets say its oPlayer
currentThreadId = -1  //save it to -1
var callId = CallSimpleAI("What are the fundamentals of Hindi language?",1)
// Save the thread id from the callback function
oPlayer.currentThread = threadId
// Continue the conversation with the saved thread id
CallSimpleAI("Can you tell me its similarities with Spanish",1, existingThreadId)

the callback_CallSimpleAI() actually gives response from this function.

PreviousAI FunctionsNextcallback_CallSimpleAI

Last updated 1 year ago

The temperature of the AI call. This is a measure of creativity and randomness. You can read more about it . This must be a Number from 0 to 2.

here