This is the script that is executed when the client sends a message.
//here eventName, messageStruct and senderClientId variables are set by defaulr
// game is also a given object, so you can scout it and its hierarchy and make any logic work
switch(eventName){
case "some event":
//do something
if(senderClientId > 10){
//just print out the event we got
console.log(eventName)
console.log(messageStruct)
}
break;
//make more cases for more events
}