Rocket Networking Docs🚀
  • About this Documentation
  • Basics of Rocket Networking
    • Room based multiplayer (Auto State Sharing)
      • Clients and clientId
      • Entities
      • Smart Entities
    • Single Message Sharing
    • Persistent Objects on the Server
    • Easy Matchmaking
    • Discord Server Integration
    • Database for your Account
    • Server Side Scripting
    • Global Multiplayer(Cross play)
  • Rocket Networking Code
    • Connecting and Disconnecting
      • ConnectToServer()
      • callback_ConnectToServer()
      • DisconnectFromServer()
      • callback_DisconnectFromServer()
    • Rooms
      • ChangeRoom( new_room_name )
      • callback_ChangeRoom()
      • LeaveRoom()
      • callback_LeaveRoom()
      • ShowAllClientsInRoom(room_name ) and callback_ShowAllClientsInRoom()
      • ShowAllRooms() and callback_ShowAllRooms()
    • Private Messaging
      • SendEventToClient
      • callback_ReceivedEvent
      • SendMessageToClient
      • callback_ReceivedMessage
    • Persistent Objects
      • CreatePersistentObject(roomId , persistentObjectStruct)
      • callback_CreatedPersistentObject()
      • EditPersistentObject(persistentObjectId , new_persistentObjectStruct)
      • DestroyPersistentObject(persistentObjectId)
      • ShowPersistentObjectsInRoom(room_name)
      • callback_ShowAllPersistentObjectsInRoom(array_of_persistent_objects)
    • Database Functions
      • SetSimpleData()
      • callback_SetSimpleData()
      • ReadSimpleData()
      • callback_ReadSimpleData()
      • AddToSimpleData()
      • callback_AddToSimpleData()
      • DeleteSimpleData()
    • Discord Integration
      • SendDiscordMessage()
      • callback_DiscordMessageReceived()
    • AI Functions
      • CallSimpleAI
      • callback_CallSimpleAI
      • CallGeneralAI
      • callback_CallGeneralAI
  • KickPlayer(client_id)
  • ViewServerActivity()
    • callback_ViewServerActivity()
  • oBrain - ping and pseudoHost
  • Admin Callbacks
  • API
    • Database
    • AI
  • Server Side Scripting
    • Basics
    • Understand the heirarchy on the server
    • Create a Persistent Object from Server
    • Important Scripts
      • "step" Script format
      • "client_sent_event" Script format
      • "game_server_created" Script format
    • Send Event to a Client from Server
    • Database Functions on Server
    • AI Functions on the Server
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  • Description
  • Example Implementation
  1. Rocket Networking Code
  2. Discord Integration

callback_DiscordMessageReceived()

Description

This async function is called when a message is sent in a Discord Server you have integrated with Rocket Networking. Edit this function to change its functionality.

Syntax

callback_DiscordMessageReceived(channelId , authorStruct , messageBody)
Argument
Description

channelId

The id of the channel where the message was received. This is an String .

authorStruct

A struct that returns all the information about the author of this message.

messageBody

Message body. This is a string.

Author Struct Example

{
  "bot": 0,
  "system": 0,
  "flags": 0,
  "username": "lilshake21",
  "globalName": "lilshake",
  "discriminator": "0",
  "avatar": "330e1da8c68f4b84e902b369b7bb482a",
  "avatarDecoration": null,
  "createdTimestamp": 1502806211501.00,
  "defaultAvatarURL": "https://cdn.discordapp.com/embed/avatars/5.png",
  "tag": "lilshake21",
  "avatarURL": "https://cdn.discordapp.com/avatars/347019145122152448/330e1da8c68f4b84e902b369b7bb482a.webp",
  "displayAvatarURL": "https://cdn.discordapp.com/avatars/347019145122152448/330e1da8c68f4b84e902b369b7bb482a.webp",
  "id": "347019145122152448"
}

Returns

N/A

Example Implementation

function callback_DiscordMessageReceived(channelId , authorStruct , messageBody){
	show_message("Received a message "+messageBody+" from author")
	show_message(authorStruct)

}

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Last updated 1 year ago