# KickPlayer(client\_id)

## Description

This function can be called by any Client. It forcefully kills the connection between the server and the Client who's `clientId` you provided.

#### Syntax

```
KickPlayer(client_id)
```

| Argument    | Description                                                                         |
| ----------- | ----------------------------------------------------------------------------------- |
| `client_id` | <p>The RNet Client Id of the player you want to kick. <br>This must be a Number</p> |

#### Returns

```
N/A
```

The Client you kicked will run the `callback_DisconnectedFromServer` function and then ths server will kill its connection.
